How to keep the speed of a projectile constant with diferent velocities

So, I have a range variable that changes the velocity and therefore the range of the projectile, but with low ranges i can see that the projectile motion is slower because it takes less time ro reach the range, How can i set the speed of the projectile constant and not faster (high ranges) or slower (low rangers)?

Hey there @Lamaral14! From what I understand, you’ve created a function have limited range for a projectile, and having it move the same rate across it with some form of interpolation correct? Wouldn’t the easiest way (from a high level since I can’t see your scripts) to maintain a constant speed would be to have the step distance each time be determined by a value set? Then for every update it would always move the same speed.

Depending on your setup there is alternatives but it seems like the straightest forward method in general.

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