how to keep the head movement with full control in Firstperson

Hi,

I’m learning ue 5 right now and i have a question that I can’t find an answer to online.

starting from the ue 5 third person project, I made sure to make a first person camera by putting the camera on the head. This gives a head movement effect that I like (even if too pronounced) but it is impossible to move the camera up and down, only from left to right. So that the camera can also go from top to bottom, I check use pawn controler control rotation but I lose all this head movement which I find interesting.

here a simpler video to understand perhaps : https://www.youtube.com/watch?v=E2z_14YkpLo

would you know how to keep this head movement while having complete control?

thank you for yout help

Hello, good evening Kudii_ ,I am a beginner with Unreal here but after u clicked ‘pawn control rotn’ proceed over to left side screen ‘Components’ click ‘3rdprsn self’ ,then back over on right side screen ‘Details’ ,under ‘Pawn’ click the ‘Use the Controller Rotn Yaw’ .Hope that works, have a good one!

hey thanks for your response.
Apparently you are less of a beginner than me on unreal engine haha. I will try this method as soon as I can and I will come back to let you know if it worked.

Thanks again

I truly am a novice and might have made an oversight, given that u said ur using UE5, it might not work. But don’t worry ur ans is around here somewhere ready to steer u in the right direction!:+1:

Hi Hai_Nes,

I tried what you told to me but this is not working unfortunately.

In fact, i had already done what you told me to do. This is what allows me to move the camera from left to right but i still can’t get it to move up and down. Worst case scenario i would do a fake head swing but I found the “go pro” movement effect cool. I keep looking.

Thanks again

Hey good day Kudii, that’s strange it didn’t work…I did the same for my character: In ‘Viewport’ move camera into position onto the character head. Then in ‘Components’ drag the camera to ‘parent’ it to the mesh, then with camera highlighted, on right of screen in ‘Details’ click ‘parent socket’ choose ‘head’. (Rotate camera 90°back into position(not have it upsidedown)).
Still on ‘camera’ check the box for ‘Use Pawn Control Rot’.
Then lastly,back in ‘Components’ highlight ‘ThirdpersonCharacter’ in ‘Details’/ ‘Pawn’ check the box for ‘Use Controller Rotation Yaw’.
If it still didn’t work I apologize for wasting ur time lol

Hi,

Thanks for your help.
Your solution actually worked, but I lost the head movement I wanted to keep.

I searched quite a bit and found this tutorial on YouTube which helped me do what I wanted. It may be useful for those who are interested. https://www.youtube.com/watch?v=ZP05zJ0WsgY&list=PLk9FZ86X10ubT9S_bIioc8kJBkDGEuNAt&index=22&t=82s

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Hey so glad to know it worked! Good going bro! Btw when u said ‘head movement’ had you meant ‘head-bobbing’? If so maybe this could help in some way,