I’m having problem with High Score not working properly. Game instance is keep adding Coins already Collected on top of High Score. So if Score from previous game was 10 and starting new game with collected coins lets say 2 it will turn the High Score in to 12 coins all together. How to set up game instance or what ever might be so it doesn’t over ride the High Score unless the Coin Collected is greater then the High Score. If any one knows thank you for your help!!!
Put a branch in between and check if the current score is > highscore and if true then set it to the new one.
Or you could use “select int” instead of a branch and compare it there.
Just some ideas and there are even more ways to do it.
For better input it would help to see how you’ve set it up right now…