In my setup:
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Walk gait → Deceleration = 250
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Run gait → Deceleration = 800
When I press run, the higher deceleration (800) works correctly. But when I release the run input, the character switches back to walk immediately, which resets deceleration to 250.
This makes the character slide instead of stopping quickly.
I want to keep the current gait active until character idles.
Setup:
FYI: LastGait doesn’t help what I’m aiming for