I would like the sound to keep playing after the program enters the background mode in Android. I found mention about “Application Will Enter Background Delegate” as an event dispatcher but I don’t know how to implement it, if that’s even what I’m looking for. I am also working in Blueprints but for some reason I can’t tag this post with that information. If it can’t be done in Blueprints can it be done with a code plugin or will I have to learn to use a little code?
Hey there @Seed_37! Unreal engine doesn’t have native capability to utilize the background services permissions on android devices. You would have to add that directly to the source. I hadn’t worked directly with the mobile SDKs in a couple of years, so I don’t have too many resources for you in this regard!
Thanks for the information. I found a workaround. I used the “Control Screensaver” node to disable going into background mode. Then on my UI I just made a button that stretched past the screen edges that activated on a timer making the screen black. Then when you pushed the screen “Button” it disabled the button and reset the timer.
Eventually I may do it the right way but it’s a simple program for personal use and I just want to stop the screen burn.