Fairly straightforward, currently building a racing game with a round system, however at the beginning/restart of each round players respawn mid skydive animation. Is this something I could remedy on my end?
Did you set the island settings spawn location to spawn pads instead of sky ? Also if you did, do you have enough spawn pads on your map ?
Thank you for replying! So bizarrely enough yes I did; all spawn locations are set to the spawn pads, and each of the spawn pads are correctly set to each player/team.
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It works perfectly well on the first round of the match, but for reasons unknown, seems to desync when the second, third, etc rounds begin.
Well it happened to me a while ago, sometimes the characters would spawn in the air (above the spawn pads). I just added more pads and it doesn’t seem to glitch anymore, eventhough my xbox friend spawned under the map the other day, but I guess that’s something else !
Will this help?
For anyone else searching for “second round” or “round 2” “players spawn in air / skydive / skydiving”, the easiest solution is to ensure that you have a number of spawn pads PER TEAM equal to the maximum number of players. I.e., if you have 16 per team, then look at the Player Team - Team Index (number) on EVERY Player Spawner object.
Thanks to @im_a_lama for the reminder to double-triple-check them all for Team settings.