How to keep persistent changes to a level scene #UE5

Hi, guys!

I’m designing a Multiplayer Video game where players can make changes to a map (like adding building and other kind of structures) and this changes must be replicated and saved to all players that will get to that map.
Our plan is to use our dedicated servers to keep the data, but I don’t know where to start about how to save this changes (in our server). Is there a technology in Unreal that you could recommend to explore? Any tutorial or where to find this information?
Thank you.

#UE5

For sure it will be the save game, but multiplayer version. I found this, but haven’t checked it out