How to keep pawn scale while zooming

Hi guys!
I’m working on a strategy game, and i’d like to achieve a similar effect that you can see in Star Control Origins.
so when i zoom out, my character pawn stays the same size, so i can still see it, even if i am zoomed out really far.

Is it possible to achieve this kind of effect with blueprints?

It’s pretty straightforward, actually.

Have a look at Map to Range node. It takes a range and translates it into another range. The first range would be the camera to surface distance. And the second one the scale of your object.