I know there is another question which asks this, but it did not work for me what the answer to that question was.
I am trying to play music while you play the game I am working on, and I want the music to not restart when I reset the level. I have tried using persistent levels like the other question’s answer said but, due to the way my game works, it stuffed up the player’s position amongst other things.
I have also tried saving the position at which the music was at in a savegame, but due to the fact that I could not get the elapsed time of the audio component, I couldn’t save it properly.
So does anyone know a way that works unlike the previously mentioned for me to keep the music playing from the same place after restarting the level?
Thanks