How to keep mouse cursor visible within Common UI

Hey,

So I am trying to figure out how to stop the mouse cursor from disappearing when input is switched from Mouse & Keyboard over to a Game Pad.

I have setup an inventory system all works great my input actions are switching icons depending on input type. How ever the mouse cursor goes invisible as soon as I use the game pad. I am trying to keep it visible as I want the right thumb stick to control the mouse. Similar to games like Destiny for example.

Anyone know how to do this, I checked the documentation and can’t see any setting that i can override to stop this?

Thanks in Advanced.

This is due to the fact that it is not well documented, sadly. A few console commands should do the trick if you don’t want to dig into the code deeper.

Here is a link to the documentation where it delves deeper into the topic: CommonUI Input Technical Guide for Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community

Furthermore, if you type into the console command search bar “CommonUI” or “CommonInput,” you can see the other options available as well.

This is not the cleanest, but this is as far as it gets currently in BP.

PS: Here is a function to move your cursor around as well. You can use the IA from Enhanced Input, so it does not have to be done in event tick.

I hope this helped!