I’ve got a weapon mesh that I’m trying to attach to the camera for a first person view. It’s a skeletal mesh, currently with no animations, no physics body, no collision, and not simulating physics.
In BeginPlay, I get the TransformComponent of the player camera manager and I attach my mesh to that component. But I’m getting the jittering effect you can see in this video (look especially toward the bottom). There’s no jitter when moving laterally. Only when rotating the camera. Any ideas how to stop the jittering?