iam creating a shooter and i use the AnimationStarter-Pack animations and its Mannequin mesh.
My problem is that if i attach a weapon onto the right hand and iam in the Idle_Rifle_Ironsights animation, the hand is shaking too much. Is there a way to freeze (only) the hand so that you can aim without having to compensate the hand shaking?
Iam not very much into personas Anim Graph, so if you also might know some good tutorials, i would appreciate that
And if you wonder why the camera is so near to the weapon while in zoom mode, iam moving it from the normal position towards the weapon if the player is aiming, so that you can use the iron sights of the weapon to aim. But if the weapon is shaking, that gets difficult.