I wan’t to know if it’s possible to keep some files in their original format after packaging, to be modify (png,csv…) ?
It seems to me the entire system is based on using UE’s formats (uasset or whatever) so do that with caution. But yes, in Project Settings>packaging you can specify things of any type to keep in the game files, for example I import JSON files at runtime.
Ok thank you but how do you specify things to keep ? I don’t found something related to this in the packaging settings
“Additional Non Asset Directories To Package” I think. Expand any collapsed settings.
I try every option and It still package into uasset but thank you, it’s not seems to be possible.