What i am trying to do is when you overlap a trigger it will unload the current level(levelStreaming) and load another level. Now in the new level when you overlap another trigger it will unload the level and load the previous level but if you go and overlap the trigger it would do nothing.
This is what I have:
-BoxBP
-BoxBPvar
-PlayerCharacterVar
-Enums and Struct
And what I get is this:
I know what’s the problem, the second time the “do once” is set as closed so that’s why it doesn’t work but if I remove that where I set it to closed when it reload the level the “do once” resets and its I can keep loading and reloading the levels when I overlap the box.
Yeah I know It’s bit long and maybe too much info. I have been trying to make this work but I am stuck and I really don’t know what to do.