Hi everyone,
I’m trying to make an X-Com 2-like attack system, where the game displays all valid targets as icons and waits for the player to click one before continuing the execution flow.
I wanted all of the functionality to exist in a single blueprint, but I can’t find a way to make the event graph hold the critical Target/Hit Chance data before executing the “Perform Attack” event.
Delays, gates, variables, etc. just won’t keep the Target/Hit Chance arrays in scope. I’ve read that infinite loop are not advisable, either.
Separately from this, each icon on the target selector is dynamically populated in a widget grid panel. For now, each icon is a button. How do I dynamically return the “column” or value of the grid panel item to the event graph?
Thank in advance for your time!!