I just start making a souls like ARPG game, I split my original Map into several maps using level streaming.
I would like to make a game like Dark Souls, All enemies keep their state before I refresh them.
Enemy characters spawn when I streaming in the new level, enemy characters destroy immediately when I leave the streaming volume.
I want to keep the enemies state after I run away. Because I will back to beaten them again.
I think maybe Level streaming only use for the environment, enemy characters must arrange with level blueprint script.
Is there any good solution?