How to keep character from sliding after using Launch Character?

Hi there!

I am facing the same issue at the moment. As far as I have found out, atleast for me, the player doesn’t get detected as landed or rather moving on the floor. He is still marked as falling or flying which explains the weird, random movement. I have no fix at the moment, but this is probably the source of the issue. You can try finding out by printing out the player move state via the “Print String”-Node.