I’m making a Sonic game. When I use the spin dash, I use the “Launch Character” node to shoot him forward. But after launching he’s incredibly hard to turn. He keeps sliding forward and is unable to turn/change direction very much.
Background His max walk speed is 2000 and I launch him forward with a velocity of 3000. His Max Acceleration is 1000.
What I’ve Tried:
- Increasing Ground Friction after launch from 12 to 50. (Didn’t help too much. Right approach? More friction?)
- Increasing his Max Acceleration from 1000 to 50,000 during this time. (Now THIS allowed him to turn but…)
But, these are like dirty hacks that I’d like to avoid
NOTE: I’ve seen similar sliding when I finterp his Max Walk Speed DOWN as well. So when going from 3000 to 1000, he’s he’s kinda unable to turn