How to keep capturing mic input even when game window is not focused?

Hello everyone! I’m trying to make a VTuber Avatar app for personal use, I have all the other stuff working except when I change window, the app stops capturing the microphone. Or it sets the Audio Envelope Value of the Audio Capture Component to zero. Is there any way to make sure it keeps capturing the mic even when the window is not focused or it’s running in the background?

Solution is actually found here:

How can I keep Audio from losing focus when not in Editor? - Development / Audio - Epic Developer Community Forums (unrealengine.com)

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