How to keep camera lock, but not let it affect player movement

Hey @Faze_Kaas,

Do you mind if we see your blueprints for your third person character so we can better see how everything is being implemented? It may be as simple as disabling the character’s turning while the roll animation is being played. Here is a solution adjacent to what you are looking for:

I hope the above points you in the right direction, and any additional information you can provide will go a long way in solving your problem!