if you make a box a child of a physics ball, it will follow it as in the picture
but can you do this without making the box a child of the ball? just with something like “SetWorldLocation” ?
I’m sure there’s an easy way to do it, I just can’t figure it out.
Yeah, you can make the box an actor.
1.manually give it a little local offset as you like.
2.at event tick, set actor location =another actor’s location (your physics ball), and set actor rotation =000.
That way the actor will follow another, and rotation won’t change.