This is hard to answer, the best solution will be to make a save system, and save the amount from the timer in the level and load the amount to the new level you load.
you van use a widget to show the number by casting the value from the blueprint to a widget and bind a text to the value
No need to make a save system, the easiest way to keep info while changing levels will be putting data in the GameInstance.
I did not no that
I’m imagining something where the timer is always updating a value in the game instance. Then after changing levels there is initialization logic where the widget/timer pulls the info from the gameinstance.
I have been working on a system that counts time. I want this time to be hidden and not be shown by a print command but with a widget. The problem is that it doesn’t continue counting when I change level.
What I want is to someone show me how to keep the timer going until it stops and it shows up on the desired level that i have set.
Timer Widget:
Timer Creation:
Timer Show Up:
I do not know how to implement the game instance and the videos i have seen haven’t helped me as they don’t focus on the thing i want to do that is why i want someone to show me.
What I mean is for someone to take the format i have in the pictures and add on the game instance or something like that.
How do I do that?
Thanks, that video helped a lot.