How to keep a spawn actor on player's position while moving

I’m creating a sort of a spherical shield around my character. For the activation and disabling i have no problem but when my pawn moves, the sphere stays on the spot where it was first spawned. I would like to learn what steps are needed to get my spherical shield to stay on the pawn’s position wherever it moves.

thank you for your help.

After Spawn Actor, take the return value and feed it into “Attach actor to Actor”

Finally figured it out! Thanks for pointing out this node MrGrr!