How do i keep a line trace going after i start a level (or more specifically after an ‘enter’ animation plays showing characters ‘entering’ the area) and give hit data. In this case to spawn a glyph particle that revolves; which i have code for, the linetrace just clicks once when i hit the grip buttons and then remains in that spot (even if i click again and just creates another), and then each glyph draws in two separate pawns that are the actual ‘characters’ (you are really just a pairs of marionette wands and a camera that floats behind the characters).
New control method i’m working on for VR games. i think it’ll bring back that feeling of ‘G.I. Joe vs. Godzilla’ action figure fights as a kid. and its my first real milestone. i’ve opened enough doors and transitioned enough levels…
Some images, ask me for more specific things if it can help: i’m not sure what is important yet.
Telling the event to trigger when i click the grips because i haven’t figured out how to make it constant nor automatic yet.
Glyph to lure in characters. no characters to draw in yet, will implement after i get it to hit the right spots, ie places they can get to (which i guess means it shouldn’t just be ‘on hit anything below’ but only navmesh that the pawns can walk on or jump/ climb to)
Thanks to user Everynone for his help getting the line trace to go downwards instead of out.