Hello. I am attempting to keep a checked box to remain checked through level changed. The checkbox in inside the main menu widget blueprint, and it controls volume. If someone could show me how this is done with images, that would be greatly appreciated.
To be more specific, I am attempting to passed the “checked/unchecked” state to a variable inside the game mode, and this checkbox essentially mutes or unmutes the game…
Here is the blueprints that i have when the check box is checked:
And here are the blueprints inside of the function that the checkbox is bound to:
I am certain that this is all wrong >:|
Oh snap!! that makes sense…thank you
Can you post your blueprint pls?
You want check box to get value from game mode variable “Volume Off” and then set its state?
But when you click on check box you want to change the variable “Volume Off” depending on check state?