Hello!
I hope someone can help me, I want to create a distance between my character and the walls/doors/furniture/etc.
Basically, keep a distance for every mesh in the world, except for other actors, those can or should be overlapping the character.
I was thinking about creating a collision mesh in front of the character like so
with the collision presets to keep distance from the meshes. The thing is that it doesn’t work as I intend. I can get as close as possible to the walls in the 3rd person character default map, as if the collision box wasn’t there.
I have the collision presets as “blockalldynamic”
I don’t want to make the capsule component bigger in order to keep distance, I think it might bring some unexpected results (like not touching the floor or something like that), I don’t know also if the capsule component is affecting the collision mesh somehow, since the capsule component is its root, I suspect maybe is inheriting some properties (the capsule component preset is pawn)
If someone knows how to make this work or knows any other way to solve this I would really appreciate it
Thank you!