Hi,
I’m recently working on move robot joints in unreal engine. I tried to realize it by physics constraint but it looks only provides velocity control not positional control.
Is there any way for control joints by positional controller?
Thanks.
Hi,
I’m recently working on move robot joints in unreal engine. I tried to realize it by physics constraint but it looks only provides velocity control not positional control.
Is there any way for control joints by positional controller?
Thanks.
Hey @koki.ishimoto! Welcome to the Forums!
Are you referring to fine control of joints and bone movement? If so, have you taken a look at setting up a Control Rig for your robot? It will allow you to finely tune and move every joint on your model. Check out the documentation below:
Any additional specifics you can provide will go a long way in solving your problem!
Thank you Quetzalcodename!
What I want to do is to move the joints from the keyboard/controller input in real time. I’m trying this with PoseableMeshComponent, but it has some problems. The main problem is that PoseableMeshComponent doesn’t have Collision mesh. Can I solve it by PoseableMesh or using Control Rig?
In my understanding, ControlRig controls AnimBlueprint and AnimBlueprint doesn’t have direct input node from keyboard/controller during runtime.