THX man! It helped! May I also ask how to iterate through meshes attached to another StaticMesh or Scene component?
(“GetComponentsByClass” doesn’t work in such case)
By default, it will provide only components that are direct children of your component. If you want grand children components as well, tick the “Include All Descendants” option.
It should work regardless of the type of component. Try adding a small delay of like 0.1 seconds at the start of Event Begin Play. It could be possible that the components haven’t all been completely initialized yet.