So I am trying to replicate the FPS template that comes with Unreal except that I can’t get the Yaw Input to work correctly. When I drag my mouse left the camera rotates right and vice versa.
I know this can be fixed by multiplying the Input signal by -1 but I want to use the exact same nodes as in the FPS template:
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hi @AjaXXI
multiply by -1?
Simple enough answer i guess you think theres a problem somewhere?
Im not sure how your camera on the player is setup so sounds like the yaw translation has been mixed up, but is it so bad using x -1?
Multiplying by -1 is the simple solution and probably the exact same as this, but just for your info this is what is causing the axis to flip in the example project.
I didn’t expand it, but if you expand further there is an option to only negate the X or the Y.
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oh you was using the new enhanced input mappings, if id know i could have said (yeah i didnt look hard enough at your event :p)
yeah easy to mix the axis up i guess !