Hi All,
I have been creating this Classic Labyrinth Maze in third person, the ball movement is done by using forward/back & left/Right input axis events then get the z/x axis value with make vector the multiply wit a movement speed float then add Angular Impulse in Radians. (see photos)
what I want is when the ball going through the box trigger; it automatically rotate the camera, I managed to rotate the camera (see photo) how ever the problem I came across is when the camera does rotate it invert my movement mappings so my up become my left and my left become my down ect.
How can I correct this?