How to invert mouse? (resolved)

i’m following the ue5 learning project but i can’t progress because i’ve been gaming with inverted mouse for years and can’t navigate otherwise. this is stunting me in not only the learning project but also the templates and the valley of the ancient demo. i want to learn on my own and not fill up the board and ppl’s time with my noob questions but i’m stuck.

how can i invert mouse plz?

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  1. Click “edit” in the top left
  2. Click “editor preferences” from the dropdown
  3. In the search bar, type “Invert Mouse”
  4. Check the option “Invert Mouse Look Y Axis”
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thx. i had already figured that out but when i run play it’s not inverted. i’ve inspected the camera boom and various other objects in the scene but haven’t seen any intuitive places to mod

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Ah, okay:

  1. Click “settings” in the top right
  2. Click “project settings” from the dropdown
  3. On the left side of this window, there is a list, scroll down to the “Engine” section, and select “Input”
  4. I’m not sure exactly what your input setup is like, but there should be something called “LookUp”, or similar
  5. Under that section, there should be a dropdown with “Mouse Y”. Change the “Scale -1.0” to “Scale 1.0”
    image
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thx! now i can return to learning on my own and not bothering you experts with 0day noob stuff :sweat_smile:

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I am total noob, using Unreal Engine 5.1.0. For step 4, I can find no “Lookup” or anything similar. Did something move? Not being able to invert the mouse lookup is killing me.

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and here is another way of inverting the Mouse Y if you are using Input Mapping Context:

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Thank you! This was what I was looking for :slight_smile:

For anyone who find that these didn’t help. Hopefully this works for you, as it did for me. This is in Project settings

(Thank you to everyone as you guys help is what brought me to find this)

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Still struggling with this. I’ve tried adding the Input Mapping Context as shown by @sandolkakos but this didn’t change the behaviour when I click the play button in my 3rd person level.

I’ve also tried clicking every “Invert Y” checkbox in the Project Settings > Engine - Input as indicated by @LunarShadow, but this also had no effect. There is also the warning on that page that this section has been deprecated for Axis and Action mappings, so I’m not surprised that didn’t work.

I’m completely new to Unreal so I’m not sure if there’s a step I’m missing after creating the IMC to actually make it active or something. Any help would be appreciated.