Hi, i have an enemy that is constantly shooting player, i want him to stop shooting when attacked and enter “Being Attacked” animation state. I tried interface to call enemyAI Controller from PlayerCharacter Blueprint from which I tell the EnemyAI blackboard that he is being attacked and should switch his behavior. But it does not switch conditions, enemy just keeps shooting, please help me solvet this(
Check Abort settings, you need set Lower Priority
Hmm, i changed abort settings, still the same issue
Is the IsAttacked Blackboard Key actually being set? Check the Blackboard in realtime.