How to interpolate the location change of AttachComponenttoComponent

Hey I’m changing the parent socket of my mesh based on the distance from camera. It works fine but the change of socket location is instant, and I don’t see any option to interp

Is it possible to interp an AttachComponentToComponent? Or do I need to SetWorldLocation with an interp before using attaching to component function?

Thanks.

Hi !

“Or do I need to SetWorldLocation with an interp before using attaching to component function?”

Yep, you could do that. The attach methods do not provide interpolation and are instant.

Or you could attach your object to a SpringArm component socket with some lag on it.