We are developing our own HID device. How can we interface this to UE4?
I would except UE4 can deal with generic HID devices. But it seems it can not? Am I correct?
We tried to use a third party solution for this, but that one is broken with the latest EU4 release.
Anyone an idea how to solve this? Or is there UE4 support for generic HID?
The easiest option would be to write a plugin that communicates with your widget, and then surface its outputs into blueprint. If you are building HID device hardware you probably have ample access to C++ win32 sample code to communicate with it. Other option might be to use something like LibUSB, which has versions on windows, mac and Linux, assuming you need cross platform.