Hi,
I want to spawn several objects and destroy them via OnComponentHit. When I press “R” on level play a new unicorn spawns on a map, it’s an animated skeletal mesh. Then it’s adding to an array.
The second part is to determing where Tap or Double Tap was
Here’s an event for single Tap on object
And Double Tap event will result the hammer hitting animation
And that’s how it looks like
The problem is only the last object in the Array will be hitted and the rest doesn’t react at all.
Any thoughts how to achieve correct reaction?