How to interact with doors in point and click?

I’m making point and click in UE4 like Myst and my player character movement is based off of the Player Controller Blueprint and navigation is set with going to different camera views. I want to program a function where I can open and close a door by clicking it. Does anyone know how to program it a certain way or just show me a screenshot of the boxes and nodes so I know how? Thanks.

To be clear, can the player move around, or is it just fixed point and click?

If the latter, then you need to check out mapping screen space to world

If there’s only one clickable thing in each view, then you don’t even need to do that, of course.

I prefer get hit result under cursor which will give you an actor (door) that you can then interface with