Hello everyone,
I’m currently creating a Fortnite map and I’ve imported my own 3D models. I created a Blueprint class and placed my 3D model in the static mesh. I also have some Verse code that contains a list of creative_prop_asset and spawns these assets in the map. The script also stores each spawned creative_prop_asset in a variable called creative_prop.
I would like to know how to make custom props interactive, meaning that when a player approaches, they can press E and trigger a function in Verse. I ask this because I’ve seen that Blueprint classes have properties like interaction, speed, and interaction text, but I can’t find which function of the prop class to call to detect an interaction with it.
Can you help me? Thank you very much for your guidance and advice.