How to interact with an audio in a widget UI?

I need to use an audio track in a widget ui that i have created, when interact on a 3 button (play, stop, and rewind).

To play the track i set the play button to fire an play sound at location node.

But to stop/pause (and rewind) the audio? On internet i have found only a “cheat” (fade out or mute volume) but is not that i need. Any idea?

You might have to count the time since Play was hit. Store it in a variable at Stop and resume would in fact be a new play with the start time of the Stop time.

I don’t think there is such thing as resume. Hope this helps.

Why epic not have implemented an audio track resume and/or stop function?

Can i edit blueprint function node “play sound at location” to create stop and resume?

No but you can build upon it with a macro library or function library.