How to integrate libuv

I am come to implement server and UE4’s default socket, seems use thread and query mechanism. I want to fork one process for one room, but here comes the problem: without libuv and epoll mechanism, I guess the ceiling for server is 10 process on a 2 cpu host, since there are loops query the I/O. So my question is, is there any plan to integrate libuv officially? where can I make this feature request?