I have eye tracking hardware and software(not a Tobii) and would like to integrate it to Unreal.
Previously I have no expirience with Unreal at all. Genrally what I would like to achieve is to have two meshes on the screen and when looking at one of then it get focued - highlighted in red for example.
Could you please guide me here from conceptual point of view ?
What direction(conceptual steps ) I have to take in order to get it done.
NOTE: eye tracking libriary taking up to 5 secs to be initialized before other class can use it at runtime…