Hey there. I’m working with a specific workflow for character clothing.
From Marvelous Designer, I import Render and Simulation Static Meshes, then I simulate their physics using weight maps in a Chaos Cloth Asset (utilizing the new Chaos Panel Editor).
It’s been working so far, but when I apply two ClothAssets to the same character, like a shirt and pants, they clip with each other. The fix here, from my understanding, is to make both meshes use the same ClothAsset. Thing is, I need them to be swappable at runtime, so I was looking into Mutable.
It seems it could be a useful framework, but it doesn’t seem to integrate at all with ClothAssets, only with SKM.
I really need guidance here, I’ve been stuck trying to figure out a major feature for our product. Help would be greatly appreciated!
I’m using Unreal 5.6.1, blueprints only.