How to integrate ClothAssets (not SKM), with the Mutable plugin?

Hey there. I’m working with a specific workflow for character clothing.

From Marvelous Designer, I import Render and Simulation Static Meshes, then I simulate their physics using weight maps in a Chaos Cloth Asset (utilizing the new Chaos Panel Editor).

It’s been working so far, but when I apply two ClothAssets to the same character, like a shirt and pants, they clip with each other. The fix here, from my understanding, is to make both meshes use the same ClothAsset. Thing is, I need them to be swappable at runtime, so I was looking into Mutable.

It seems it could be a useful framework, but it doesn’t seem to integrate at all with ClothAssets, only with SKM.

I really need guidance here, I’ve been stuck trying to figure out a major feature for our product. Help would be greatly appreciated!

I’m using Unreal 5.6.1, blueprints only.

To answer my own question, found this information on the official GitHub documentation for Mutable:

Can Mutable handle cloth animation?

There is a new cloth system in Unreal Engine since 4.19 (Clothing Tool) which is supported from Mutable 1.3 and above.

[…]

Panel Clothing is not currently supported, but some support for it is in our roadmap.