(The gif is at 16 FPS, so, you can see the blur consistently in 24 FPS).
Help would be appreciated. Only a beginner.
(The gif is at 16 FPS, so, you can see the blur consistently in 24 FPS).
Help would be appreciated. Only a beginner.
Your blueprint is already instantly rotating the player. However UE4 sees it has the character being rotated 180 degrees in less time than one frame. UE4 applies motion blur to the object because it thinks it moved super fast.
The only way to get rid of that would be to turn off motion blur. Which can be done by turning off the Project Settings → Rendering → Default Settings → Motion Blur checkbox.