How to instantiate a blueprint object from a C++ script?

Thank you for this. I have just found the SpawnActor (can’t believe I couldnt find that before :D)

Would you happen to know the syntax for Spawning Actor with an Actor I made that has parameters in its constructor.

I have variable ‘UWorld* world’ already declared and initialised in the GameManager class, but when trying to use SpawnActor<APlaying_Card>() I can’t find the right function signature to take in the parameters for the constructor.

Thanks for all the help.