I am new to Unreal but have a little experience from other engines.
I have a class which is mostly written in C++ but I created a BP template of that class so that I could assign the mesh to it in the UI.
I have an Array of these objects ‘PlayingCards’ already in my code (I’m porting it from an old C++ Console Application I wrote). But of course I really need an array of ‘BP_PlayingCards’ in my code.
In Unity for example we would use “Instantiate(gameObjectPrefab)”. I have read there is something called “Construct” in Unreal. But only thing I can find is ‘ConstructDynamicType’ and I can’t really make sense of what that does.