I’m trying to install the XeSS plugin for a UE5.5 project, but the documentation does not really help out a lot.
Can someone help me out by guiding me through the process of adding it to my project?
The docs says:
Installing the plugin
- If you use source code version of Unreal, you need to build XeSS plugin locally, otherwise just skip this step.
i. Open the terminal and go to \Engine\Build\BatchFiles ii. Run the command line:
RunUAT.bat BuildPlugin -Plugin=“\XeSS.uplugin” - Package=“” -TargetPlatforms=Win64 -VS2019 > The last parameter is version of Visual Studio used to build, required by Unreal 4 only.
- Copy (pre-)built files to:
For UE4 - <Engine’s main directory>\Engine\Plugins\Runtime\Intel\XeSS
For UE5 - <Engine’s main directory>\Engine\Plugins\Marketplace\XeSS
the plugin was here:
My Unreal Engine install is from the Epic Games Launcher (not a source code version)
Unpacked it, read the documentation and got no smarter.
I’m trying to add it to a mac project (and also PC later), found the corresponding folder (Plugins) where it should go to - created the “Marketplace” folder in it as there was none, put the whole package there - doesn’t work when opening the project (got two options: wants to disable the plugin or just not open the project at all).
Tried putting just the “XeSS.uplugin” in the folder - still no luck.
Tried renaming the XeSS folder to the one it comes packaged in (“XeSS_UE5.5_Plugin_v1.4.10”) still no luck.
I dont even know what prebuilt files mean in this case - what ive downloaded is that the prebuilt files or do I have to do anything with those? when the short install guide speaks about UE5 it does not want me to use terminal if I understand it correctly.
How can I install this plugin to my project? someone please help me out