Hi,
We have 200 PCs in our campus. However, I can’t find any information about how to install Unreal Engine 5.4 with mass deployment way. I only find the documentation about how to install UE 5.4 from launcher one by one over 200 PCs.
Thanks
Nelson
What I’ve always wanted to try is to just copy the UE folder that has been created by the launcher to another computer, in order to see if it work there.
You would need to install the prerequisites file (should be in the UE folder) and start the unrealeditor.exe from the engine/binaries folder. If this doesn’t work with the launcher version, it should work when you build the editor from Github source.
You still would have to push tons of GB through your network, but you could create a script that is running on each PC locally, pulling the UE folder on demand. About the prerequisites file, not sure if its installation can be automated.
Hi, how is your mass deployment set up atm? Are you using something like GHOST or UIU to deploy full images or is each PC individually set up?
After I follow the documentation about Enable the PCB and copy Unreal Engine 5.4.4 folder to new PC with launcher data, launch the launcher from new PC, Unreal Engine 5.4.4 still can’t be recognized in the library. It just show the “Install” button to ask me for the installation whether than “Launch” button
we don’t have GHOST such kind of imaging tool. We deploy software using software deployment tool like KACE. I would like to create a package to push to all PC. Thanks
The Epic formal solution is to create images:
If you want to create a package to deploy with, it would also need to save the Epic registry settings etc too which you could maybe set up a script to run.
if the downloaded UE folder is there in PC but launcher doesn’t recognize it, you can start the download, let it download a 100 mb, pause it and close launcher, cut and paste the UE folder to this newly created folder by launcher, then re-open launcher, now it will detect without downloading and you can use directly