How to install plugins in sourcebuild?

How can i install plugins into the Compiled Version of UE4?

Hi GFA-SkyRanger,

Are you referring to installing an Engine plugin into the binary version of the Engine that is installed by the Launcher, or are you trying to install a plugin into an Engine that you have built from source code? For the former, you will only be able to install plugins that are available through the Marketplace on the Launcher, since you will not be able to rebuild the Engine once the plugin is in place.

For the latter, you should place the source code for the plugin into a folder in the Engine/Plugins folder. Once that is done, run GenerateProjectFiles.bat, then open the UE4.sln file and build the Engine again.

If you are trying to add a plugin to your project, you will need to create a Plugins folder in the project’s root folder and put the source code for the plugin there. Then right-click the .uproject file and select the Generate Visual Studio project files option, open the solution in Visual Studio, and build the project.

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8 years and we still can’t install plugins from the marketplace directly to the source build.

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I can’t believe there is still no clear way to install a plugin on a source-built version.

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what no clear way? Once you have the plugin, you copy it to Engine/Plugins, then you go back to the base engine folder and run GenerateProjectFiles.bat, you start the engine from the compiler again, it compiles the plugin and its already working. UE will also notify you that there are new plugins available.

Only caveat is that you need to install an epic games ue version from the store, to add the plugin, makes absolutely no sense why I need to have several engines JUST TO DOWNLOAD A PLUGIN.

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