When i create a plugin and pack it, i can install it to every new projects plugin folder and reuse it. But how can i keep my custom plugin in a single folder and install it to every project, like a marketplace plugin?
Did i always need to build the source version of UE5, to integrate my custom plugin in the engine?
I already doing this for now. But i want install it in the engine. Because when i update my plugin, i need to update all projects that use the plugin. But when i install it in the engine, i only need to update the plugin. And second, i want to capsulate the code files.
I know this might be 3 years too late, but you can install your own plugins to the engine it seems by going to the engine folder (so C:\whatever\folder\you\have\Epic Games\UE_5.X\Engine) and from there go into the Plugins folder. I think you can then add your plugin folder into any of the correct category folder, but I stuck mine in the Marketplace folder (as it isnt really an engine source plugin). Now when I launch a ue5 project using that engine version, I can see my plugin listed as an available one to use