How to install my custom plugin to the engine?

When i create a plugin and pack it, i can install it to every new projects plugin folder and reuse it. But how can i keep my custom plugin in a single folder and install it to every project, like a marketplace plugin?

Did i always need to build the source version of UE5, to integrate my custom plugin in the engine?

You can just copy it to your project folder /plugins/ and it will be available in the plugins list.

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I already doing this for now. But i want install it in the engine. Because when i update my plugin, i need to update all projects that use the plugin. But when i install it in the engine, i only need to update the plugin. And second, i want to capsulate the code files.