I manage to install a plugin but when i was about to test it I couldn’t package the game because I added some code and couldn’t package for IOS through windows, and I don’t know how to update those plugin i will leave alone.
Apple discontinues the iad if i not mistaken and i was looking for alternative
I guessing my only option for now is tapjoy, is there any documentation on how to use it ? I can’t find any blueprint of tapjoy, also can i even use it ?
Will unreal add more ads providers in the future ?
Look at this text:
But the plugin will only package good if you change the install file pad to, C:\Program Files (x86)\Epic Games\4.12\Engine\Plugins map instead of the Marketplace map, so the file pad for 4.12 is now C:\Program Files (x86)\Epic Games\4.12\Engine\Plugins\Chartboost, Als the map: SdkboxChartboost, have to be changed to the name: Chartboost, because unreal will look to the map chartboost and not sdkboxchartboost.
This is for android plugin, maybe the file pad for the plugin where unreal is searching for when you package your ios app
is not on the right place, the failed package will show the error file pad, look for it and replace the map to the right location, also you maybe have to change the name of the Map where unreal is looking for.