So let’s say we have 2 blueprints: A and B.
I want to tell blueprint A to insert “n” number of Blueprints B inside the level once an event happens.
Is there any way of doing that just with blueprints?
Thanks!
So let’s say we have 2 blueprints: A and B.
I want to tell blueprint A to insert “n” number of Blueprints B inside the level once an event happens.
Is there any way of doing that just with blueprints?
Thanks!
Make a “for loop” in Blueprint A that uses the node “Spawn Actor From Class” where the selected Class is Blueprint B. Make sure Blueprint A is placed somewhere in the world or use the Level Blueprint instead of Blueprint A.
YES!!!
thanks a lot Garner